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Friday 4 April 2014

Call Of Duty Modern Warfare

Call Of Duty Modern Warfare

Call Of Duty, also know as 'COD', is a game based on team work, force and co op. It is for Xbox and PC. In general it is a good game.  The graphics are fair but good for the time it was released. In general it is reasonably good
In the game there are several game modes:  Cage Match · Domination where you have to dominate the map in a certain time. · Free-for-All - where you have to go around killing as many people as possible and you are on your own.· Ground War - ???· Headquarters - is where there are 4 HQs in four different areas around the map that you have to secure in 30 minutes and you get points for the time it is in your favour. Mercenary Team Death-match - where it is a team death match but there are twice as many people which makes it more challenging.· Old School - where there are no real rules and you kill as many people as possible. ·Sabotage - you have to sabotage the enemy base by planting explosives.  Once you have planted them you have to secure the perimeter for 5 minutes before the bomb explodes. The game Search and Destroy is where you start at one end and in the middle there is a bomb. One of you picks up the bomb and the objective is to stick the bomb on the bigger bomb and keep it safe until it explodes. It takes 2:00 to blow up in the time you have to secure the perimeter from the enemy. Team Death-match lets you play as a team and the aim is to kill the other side . A kill gives you 10 points and in total you need 7500 points altogether or the 30 minute timer runs out. It is a lot of fun ambushing the other team. Team Tactical
Broadcast

Showdown

District

Strike

Vacant

Crossfire

Bailout

Derail

Fuel

Storm

Favela

Karachi


Rundown


- the game itself  includes 3d models. the models are not well detailed so they do not look particularly realistic.  The wall is one rectangle and buildings are simple blocks. I would have added more detail like the cement strip in the wall and the buildings would  have holes in the wall so you can shoot through them.  This would make it appear more realistic. However, the concept art is impressive and this helps to make everything look real.  For example if you look up close at a wall you can see all the detail in the cracks. I under stand that for the time it was amazing but it looks as though it has been done quickly and not carefully enough. The walls do have holes in them in the concept art.  If you shoot the wall debris gets thrown up when a grenade goes off.
 I like the wide amount of game modes and maps to go with it and the maps go very well with the game modes, for example HQ is a big map so you can snipe easily and team death-mach has lots of curves so it makes it a close quarters game which works well.


The playable characters in the game are:

Sergeant "Soap" MacTavish, 22nd SAS Regiment

Sergeant Paul Jackson, 1st Force Reconnaissance Co., U.S.M.C.
Lt. Price, 22nd SAS Regiment
An unnamed Task Force 141 Soldier ordered to rescue a hostage on a plane (possibly Sergeant "Soap" MacTavish, although this is not definite)
An unnamed Thermal Imaging TV Operator aboard an AC-130H gunship
Yasir Al-Fulani, president of an unknown Middle Eastern country

Non-playable antagonists are:


Vladimir Makarov, 1st Horseman

Khaled Al-Asad, 2nd Horseman
Viktor Zakhaev, 3rd Horseman
Imran Zakhaev, 4th Horseman

Non-playable Allied Characters in the game are:

                                                  Gaz, 22nd SAS Regiment

Lieutenant Vasquez, 1st Force Reconnaissance Co., U.S.M.C.

Staff Sergeant Griggs, 1st Force Reconnaissance Co., U.S.M.C.

Sergeant Kamarov, Russian Loyalist
Lopez
Gaines
Commander Duenas
Private Griffen
Sergeant Wallcroft
Private West
Private Massey
Lieutenant Volker
Private Roycewicz
Captain Pelayo
Keating, Captain Pelayo's gunner
Captain MacMillan
Anti Air Operator
Mac
Nikolai